Ronaldo Kurswell
(1)
UX/UI Designer · Melbourne
I design things, then build them.
I’m a UX designer, and I really like the weird, specific problems most people skip. I dig in, learn how that world works, and then design and build something that actually fits it.
A trading card app I built that tells you what your binder’s worth, what it would cost to finish each set, and whether a swap is actually fair.
- (Role)
- Product, Design, AI build
- (Context)
- Collectibles × Pricing, 2026
An AI tool for small fashion labels. You upload a flat-lay photo, and about four minutes later you have eight editorial looks and a 360° turnaround, without paying for a $5,000 photoshoot.
- (Role)
- Founder & Designer
- (Context)
- AI Product × Fashion Tech, 2026
A wall of 1,000 grey faces for a Salvation Army gala. Every time someone donated, a face lit up in colour, so the room could see who they were helping. I worked on it at Charles Elena, and it took under two weeks.
- (Role)
- UX/UI Designer at Charles Elena
- (Client)
- The Salvation Army, 2026
A 3D museum for the International Tennis Hall of Fame that you can walk around on a laptop, a phone or a headset. I worked on the UX and UI at Charles Elena, which mostly meant making sure nobody got lost.
- (Role)
- UX/UI Designer at Charles Elena
- (Client)
- Infosys × ITHF, 2023
Sending AI image prompts one at a time is slow, so I built a tool where you queue up a whole batch, press run once, and come back when it’s done.
- (Role)
- Design + Build
- (Context)
- AI Tool, self-initiated, 2026
A story game where you play the radio dispatcher for a bike courier crew. You never ride yourself. You decide who goes out into the rain, and then deal with what happens.
- (Role)
- Story, Design & Build
- (Context)
- Narrative Game, self-initiated, 2026
(2) Selected work
View all →
HoloQuest

Product, Design, AI build · Self-initiated · 2026

Nendo

Founder & Designer · nendodigital.com · 2026

Salvation Army

UX/UI Designer at Charles Elena · The Salvation Army · 2026

ITHF Metaverse

UX/UI Designer at Charles Elena · Infosys × ITHF · 2023

PRESSRUN

Design + Build · Self-initiated · 2026

RUSH

Story, Design & Build · Self-initiated · 2026
(3) About
A bit about me
I’ve been designing for over 5 years, and I still get way too excited about a hard problem. I studied at the Apple Developer Academy, and I’ve worked with clients in Australia, Singapore, the US and a few other places. I like building things from scratch, fixing things that are broken, and actually getting them out the door.
I’m based in Melbourne. I love working with founders, nonprofits and small teams who are just getting started, when there’s a real problem but no product yet. Lately I’ve been doing a lot of AI and SaaS work, mostly figuring out how to make clever AI tools feel easy for normal people.
(Tools) Figma, AI Interface Design, UX Research, Design Systems, Prototyping, HTML / CSS, User Testing, Information Architecture
(4) How I work
I love learning new things.
Every project means learning about something I knew nothing about, like census data, how fashion samples get made, or how a charity gala runs on the night. I’ve found the boring details are usually where the answer is. If you skip them, you end up with something that looks nice but doesn’t really work.
I think about the business too.
I’ve led a lot of projects at a creative agency, so I’m used to thinking about budgets, timelines and whether a project actually makes money. A design that looks great but loses money isn’t really a win for anyone.
I try new tech early.
When a new AI model comes out, I’m usually playing with it the same day. I like poking at the edges, because that’s how I find out what’s actually ready for real users and what isn’t yet.
(5) Before you go
Thanks for scrolling this far. Have a free fortune cookie.
No calories, and it might be a little biased towards me.
Click the cookie to crack it open
(6) Get in touch
Want to work together?
If you’ve got a tricky or really specific problem, I’d love to hear about it. Send me an email or message me on LinkedIn.






















